Social Gaming Glossary
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Airdrop
A marketing strategy where free digital assets (often NFTs) are distributed to a targeted audience to drive engagement or reward loyalty.
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Asset
Any digital item used within a game or virtual environment, such as objects, skins, or backgrounds.
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Avatar
A customizable digital character that represents a player in virtual worlds or games.
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Creator
The person who designs and builds maps or levels within games, often working with brands to create custom advertising spaces.
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Discord
A popular communication platform for gaming communities, with 600M users, where brands can engage directly with players.
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Emote
A visual or animated expression used by avatars in games to interact socially.
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Fortnite Battle Royale
A game mode within the social gaming platform Fortnite where 100 players fight to be the last one standing, widely popular among younger generations.
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Fortnite Creative
A game mode within the social gaming platform Fortnite allowing users to build custom maps, experiences, or worlds.
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Game Jam
A collaborative event where creators build gaming content within a short period.
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Game server
Used as a synonym for a game experience created on a social gaming platform.
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Generation Y (Millennials)
Born between 1980 and 1994, growing up with the early steps of the internet then social media, adapting to rapid technological change.
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Generation Z
Born between 1995 and 2009, the first generation of true digital natives, growing up with smartphones, social media, and a highly connected world.
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Generation Alpha
Born after 2010, growing up fully immersed in technology from birth, shaped by a digital and globalized environment.
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Giveaway
A promotional event where free digital or physical items are distributed to participants, to increase engagement or visibility.
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GTA RP
An online role-play mode within the social gaming platform GTA V where players immerse into a fictional city and take on specific roles.
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In-Game Ads
Advertisements placed within video games, either as banners, billboards, or branded content, providing a new channel to reach players naturally within their gaming experience.
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Map
A virtual environment or level within a game where the game takes place.
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Marketplace
A digital sales platform where users can buy, sell, or trade assets.
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Multiplayer
A game mode where multiple players participate in a game simultaneously, increasing social interaction and engagement.
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NFT (Non-Fungible Token)
A unique digital asset stored on the blockchain, often representing items, collectibles, or virtual goods that can be bought, sold, or traded.
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NPC (Non-Playable Character)
A character in a game controlled by the computer, not by players, often used to enhance storytelling or gameplay.
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Reward
A digital item given to players for completing tasks, achievements, or participation, often used in brand loyalty programs.
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Roblox
A social gaming platform offering interactive and customisable games. It has a massive player base (200M), especially among younger audiences.
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Social Gaming
Online games designed to be played with or against other people, emphasizing interaction, competition, and cooperation, often integrating social media features for sharing and connecting.
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SketchFab
An Epic Games-owned sales platform for 3D assets, soon to become “Fab”.
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Spatial
A social gaming platform hosting multiplayer games, meetings and events.
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Twitch
A live-streaming platform with 200M of users where gamers stream live, providing brands with direct access to an engaged audience.
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Virtual world
A collective virtual space where users can interact in real-time, spanning games, social experiences, and commerce.
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Wearable
Digital clothing or accessories for avatars in virtual worlds.
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Zepeto
A social gaming platform and app where users play and create personalised 3D avatars. It focuses on self-expression, customisation and social interaction. It has a massive player base (400M), especially among Asian audiences.