Social Gaming Glossary

  • Airdrop

    A marketing strategy where free digital assets (often NFTs) are distributed to a targeted audience to drive engagement or reward loyalty.

  • Asset

    Any digital item used within a game or virtual environment, such as objects, skins, or backgrounds.

  • Avatar

    A customizable digital character that represents a player in virtual worlds or games.

  • Creator

    The person who designs and builds maps or levels within games, often working with brands to create custom advertising spaces.

  • Discord

    A popular communication platform for gaming communities, with 600M users, where brands can engage directly with players.

  • Emote

    A visual or animated expression used by avatars in games to interact socially.

  • Fortnite Battle Royale

    A game mode within the social gaming platform Fortnite where 100 players fight to be the last one standing, widely popular among younger generations.

  • Fortnite Creative

    A game mode within the social gaming platform Fortnite allowing users to build custom maps, experiences, or worlds.

  • Game Jam

    A collaborative event where creators build gaming content within a short period.

  • Game server

    Used as a synonym for a game experience created on a social gaming platform.

  • Generation Y (Millennials)

    Born between 1980 and 1994, growing up with the early steps of the internet then social media, adapting to rapid technological change.

  • Generation Z

    Born between 1995 and 2009, the first generation of true digital natives, growing up with smartphones, social media, and a highly connected world.

  • Generation Alpha

    Born after 2010, growing up fully immersed in technology from birth, shaped by a digital and globalized environment.

  • Giveaway

    A promotional event where free digital or physical items are distributed to participants, to increase engagement or visibility.

  • GTA RP

    An online role-play mode within the social gaming platform GTA V where players immerse into a fictional city and take on specific roles.


  • In-Game Ads

    Advertisements placed within video games, either as banners, billboards, or branded content, providing a new channel to reach players naturally within their gaming experience.

  • Map

    A virtual environment or level within a game where the game takes place.

  • Marketplace

    A digital sales platform where users can buy, sell, or trade assets.

  • Multiplayer

    A game mode where multiple players participate in a game simultaneously, increasing social interaction and engagement.

  • NFT (Non-Fungible Token)

    A unique digital asset stored on the blockchain, often representing items, collectibles, or virtual goods that can be bought, sold, or traded.

  • NPC (Non-Playable Character)

    A character in a game controlled by the computer, not by players, often used to enhance storytelling or gameplay.


  • Reward

    A digital item given to players for completing tasks, achievements, or participation, often used in brand loyalty programs.

  • Roblox

    A social gaming platform offering interactive and customisable games. It has a massive player base (200M), especially among younger audiences.

  • Social Gaming

    Online games designed to be played with or against other people, emphasizing interaction, competition, and cooperation, often integrating social media features for sharing and connecting.

  • SketchFab

     An Epic Games-owned sales platform for 3D assets, soon to become “Fab”.

  • Spatial

    A social gaming platform hosting multiplayer games, meetings and events.

  • Twitch

    A live-streaming platform with 200M of users where gamers stream live, providing brands with direct access to an engaged audience.

  • Virtual world

    A collective virtual space where users can interact in real-time, spanning games, social experiences, and commerce.

  • Wearable

    Digital clothing or accessories for avatars in virtual worlds.

  • Zepeto

    A social gaming platform and app where users play and create personalised 3D avatars. It focuses on self-expression, customisation and social interaction. It has a massive player base (400M), especially among Asian audiences.