Client
Orange

Timeline
10 weeks of production

Campaign Duration
6 months

CYBERBULLYING

〰️

GAMING

〰️

SAFER INTERNET

〰️

FORTNITE

〰️

ROBLOX

〰️

MINECRAFT

〰️

CYBERBULLYING 〰️ GAMING 〰️ SAFER INTERNET 〰️ FORTNITE 〰️ ROBLOX 〰️ MINECRAFT 〰️

Safe Zone: 3 seasons to empower 9.5+ million people to combat cyberbullying

We crafted the Safe Zones, an innovative solution to tackle cyberbullying: a set of assets to educate players on the good habits to avoid Internet risks and support them when they are being harassed online. We worked with renowned mappers such as JALF Industries.
Safe Zones are seamlessly integrated into the most popular maps of gaming giants like Fortnite, Roblox, and Minecraft.

⚠️ Gaming platforms target a young audience, are they too young?

No! The core audience of gaming platforms is between 15 and 24 yo. This corresponds to the age group that most suffers from cyberbullying.

Why? To make the Internet a safer place, Orange aims to reduce cyberbullying.

3 seasons in detail

SEASON 1

Introduction

November 2022, introduction of Safe Zones in high-traffic maps.

350k

views on social media

3.4M+

unique players on the maps

6

countries and languages

SEASON 2

Amplification

June 2023, Safe Zones in the form of themed escape games on Fortnite.

2.5M+

views on social media

5M+

unique players on the maps

+55%

female players on the maps

SEASON 3

Open Source

November 2023, free open source Safe Zones to provide the right tools for mappers who want to make their experiences safer.

41

open source Safe Zone assets for download

6.4M+

unique players on the maps

Top numbers

3.4M+

players engaged with preventive content

9.5M+

total visits on Safe Zone Maps

6.4M+

unique players on the maps

29 min

average time spent on the Safe Zone